Weapon (Tokens)
| Token Name | Type | Default Value | Accepted Values | Category | Description |
|---|---|---|---|---|---|
| WEAPON0_AllowsTrackMode | BOOL | OFF | OFF, ON, 1, 0, TRUE, FALSE | Weapon | Whether this weapon's sensors all have ALLOW_TRACK_MODE set (for TrackMode paging). |
| WEAPON0_ConfigSensorHostInterfaceFileList | STRING | config_sensorhost_if.cfg | N/A | Weapon | |
| WEAPON0_DigitalSensorAutoMipMap | BOOL | ON | OFF, ON, 1, 0, TRUE, FALSE | Weapon | Auto Mipmap mode for the Digital Sensor. |
| WEAPON0_DigitalSensorNumSamples | INT | 4 | INT_MIN and INT_MAX, inclusive | Weapon | Number of copies of textures applied to the Digital Sensor polygon. |
| WEAPON0_DigitalSensorPolygonAspect | FLOAT | 1 | -FLOAT_MAX and FLOAT_MAX, inclusive | Weapon | Aspect ratio (x/y) of the desired Digital Sensor Polygon. |
| WEAPON0_DigitalSensorPreStabArrayAspect | FLOAT | 1 | -FLOAT_MAX and FLOAT_MAX, inclusive | Weapon | Aspect ratio (x/y) of desired Digital Sensor Source Image. |
| WEAPON0_DigitalSensorReadbackLevel | INT | -1 | INT_MIN and INT_MAX, inclusive | Weapon | Mip Level of texture to be read back for integral sensorhost. -1 means use readPixels |
| WEAPON0_DigitalSensorResolutionX | INT | 1024 | INT_MIN and INT_MAX, inclusive | Weapon | Width of the texture used for the Digital Sensor Offscreen Buffer. |
| WEAPON0_DigitalSensorResolutionY | INT | 1024 | INT_MIN and INT_MAX, inclusive | Weapon | Height of the texture used for the Digital Sensor Offscreen Buffer. |
| WEAPON0_Name | STRING | NULL | N/A | Weapon | Name for this weapon. |
| WEAPON0_NucleusVideoBridge | BOOL | OFF | OFF, ON, 1, 0, TRUE, FALSE | Weapon | |
| WEAPON0_SensorHostDLLList | STRING | sensorHost.dll | N/A | Weapon | |
| WEAPON0_SensorIDList | NULL | {} | N/A | Weapon | A list of the defined sensor IDs that this weapon can support. |
| WEAPON0_SimultaneousSwitching | BOOL | OFF | OFF, ON, 1, 0, TRUE, FALSE | Weapon | Simultaneous sensor switching for use with Serial Multiviewport and OTWNVG. |
| WEAPON0_TimeOfDayAutoSwitch | BOOL | OFF | OFF, ON, 1, 0, TRUE, FALSE | Weapon | Use time-of-day to automatically switch between OTW/OTW and OTW/NVG for nighttime scenes. |