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Weapon (Tokens)

Token NameTypeDefault ValueAccepted ValuesCategoryDescription
WEAPON0_AllowsTrackModeBOOLOFFOFF, ON, 1, 0, TRUE, FALSEWeaponWhether this weapon's sensors all have ALLOW_TRACK_MODE set (for TrackMode paging).
WEAPON0_ConfigSensorHostInterfaceFileListSTRINGconfig_sensorhost_if.cfgN/AWeapon
WEAPON0_DigitalSensorAutoMipMapBOOLONOFF, ON, 1, 0, TRUE, FALSEWeaponAuto Mipmap mode for the Digital Sensor.
WEAPON0_DigitalSensorNumSamplesINT4INT_MIN and INT_MAX, inclusiveWeaponNumber of copies of textures applied to the Digital Sensor polygon.
WEAPON0_DigitalSensorPolygonAspectFLOAT1-FLOAT_MAX and FLOAT_MAX, inclusiveWeaponAspect ratio (x/y) of the desired Digital Sensor Polygon.
WEAPON0_DigitalSensorPreStabArrayAspectFLOAT1-FLOAT_MAX and FLOAT_MAX, inclusiveWeaponAspect ratio (x/y) of desired Digital Sensor Source Image.
WEAPON0_DigitalSensorReadbackLevelINT-1INT_MIN and INT_MAX, inclusiveWeapon

Mip Level of texture to be read back for integral sensorhost.

-1 means use readPixels

WEAPON0_DigitalSensorResolutionXINT1024INT_MIN and INT_MAX, inclusiveWeaponWidth of the texture used for the Digital Sensor Offscreen Buffer.
WEAPON0_DigitalSensorResolutionYINT1024INT_MIN and INT_MAX, inclusiveWeaponHeight of the texture used for the Digital Sensor Offscreen Buffer.
WEAPON0_NameSTRINGNULLN/AWeaponName for this weapon.
WEAPON0_NucleusVideoBridgeBOOLOFFOFF, ON, 1, 0, TRUE, FALSEWeapon
WEAPON0_SensorHostDLLListSTRINGsensorHost.dllN/AWeapon
WEAPON0_SensorIDListNULL{}N/AWeaponA list of the defined sensor IDs that this weapon can support.
WEAPON0_SimultaneousSwitchingBOOLOFFOFF, ON, 1, 0, TRUE, FALSEWeaponSimultaneous sensor switching for use with Serial Multiviewport and OTWNVG.
WEAPON0_TimeOfDayAutoSwitchBOOLOFFOFF, ON, 1, 0, TRUE, FALSEWeaponUse time-of-day to automatically switch between OTW/OTW and OTW/NVG for nighttime scenes.
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