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System Modes (Tokens)

Token NameTypeDefault ValueAccepted ValuesCategoryDescription
AutoFocusBOOLONOFF, ON, 1, 0, TRUE, FALSESystem ModesIf FALSE, does not grab system window focus nor warp the mouse pointer.
ControlGamepadBOOLOFFOFF, ON, 1, 0, TRUE, FALSESystem Modes
ControlHostBOOLONOFF, ON, 1, 0, TRUE, FALSESystem Modes
ControlInBackgroundBOOLONOFF, ON, 1, 0, TRUE, FALSESystem Modes
ControlKeyboardENUMONOFF, ON, ADVANCED, PTT, PTT_COURSEWARE, PTT_COURSEWARE_ADVANCED, PLANTER, MISSION, TTVSSystem Modes
ControlKeyboardPitchBOOLONOFF, ON, 1, 0, TRUE, FALSESystem Modes
ControlMaxSpeedUNSIGNED INT9000 to UINT_MAX, inclusiveSystem Modes
ControlMouseBOOLONOFF, ON, 1, 0, TRUE, FALSESystem Modes
ControlMousePitchBOOLONOFF, ON, 1, 0, TRUE, FALSESystem Modes
ControlOculusTouchBOOLOFFOFF, ON, 1, 0, TRUE, FALSESystem ModesEnable / disable use of the Oculus Touch hand controllers.
ExceptionTrapBOOLOFFOFF, ON, 1, 0, TRUE, FALSESystem Modes

If set, trap floating-point exceptions in "some" threads. Otherwise ignore them.

NOTE: Some threads ignore this and set the trap / ignore state based on whether the build is Debug build or not.

WARNING: Ignore the default value above!

The default is ON for Debug builds and OFF for other builds.

FalconViewFeedSTRINGNULLN/ASystem Modes


ForceHWVersionENUMOFFOFF, UNKNOWN, HW_10, HW_15, HW_20, HW_21, HW_25, HW_27, HW_30, HW_30SLI, HW_31, HW_35, HW_40, HW_45, HW_46, HW_50, HW_55, HW_56, HW_57, HW_58, HW_60, HW_65, HW_70, HW_71, HW_75, HW_80, HW_81, HW_82, HW_83, HW_85, HW_86, HW_90, HW_91, HW_95, HW_96System Modes

For Headless ON nodes, if set will force the HW version to be that specified.

HW version largely selected by GPU. Headless nodes have no GL context, so we don't know the GPU.

ForceInitialWindowPositionBOOLOFFOFF, ON, 1, 0, TRUE, FALSESystem Modes

If TRUE, the scene window is forced to the origin and the size specified by the channel.

This is necessary for Nucleus but breaks things like Planter loading saved positions.

GamepadAGIModeENUMAGLAGL, MSLSystem Modes

Do we use AGL or MSL height for gamepad fixed height mode.

GamepadHUDBOOLOFFOFF, ON, 1, 0, TRUE, FALSESystem Modes


GamepadModeENUM0DEFAULT, 0, FIXED, 1, ROTARY, 2, DUAL_ANALOGSystem Modes


GamepadPathOverlaysBOOLOFFOFF, ON, 1, 0, TRUE, FALSESystem Modes


GoogleEarthFeedSTRINGNULLN/ASystem Modes


HeadTrackerInterfaceBOOLOFFOFF, ON, 1, 0, TRUE, FALSESystem Modes

Activates FRONTEND head tracker use.

HeadTrackerDLL is loaded and used on FRONTEND / STANDALONE nodes.

HeadlessBOOLOFFOFF, ON, 1, 0, TRUE, FALSESystem Modes

Disable GFX and creation / use of GL window (supporting node types = pager, isect).

NOTE: You must also set ForceHWVersion.

InstructorPositionOffsetVECTOR OF 3 FLOATS

0.000000

0.000000

0.000000

N/ASystem Modes

Position offset to apply to hand controller positions. Setting InstructorPositionOffset to a non-zero vector allows the hand controller positions to be relative to a point other than the HMD (pilot's eyes), such as the location of an instructor relative to the HMD.

LeftHandAirTargetSlotINT

-1

INT_MIN to INT_MAX, inclusiveSystem Modes

Air Target ICD slot index (instance) to display at the left-hand controller position.

LeftHandAirTargetTypeINT

-1

INT_MIN to INT_MAX, inclusiveSystem Modes

Air Target ICD model type (from targets file) to display at the left-hand controller position.

LeftHandPositionScaleFLOAT

1

-FLOAT_MAX to FLOAT_MAX, inclusiveSystem Modes

Scale factor to apply to left-hand controller model (relative to HMD).

Use larger scale factors for larger AirTarget models.

LevelKBDControlBOOL

OFF

OFF, ON, 1, 0, TRUE, FALSESystem Modes


LogFXTokensENUM

OVERRIDE

OVERRIDE, PARSEDSystem Modes

If OVERRIDE, all override FX tokens are logged from the (un-nested) FX_Override file during Nova initialization.

If PARSED, all parsed FX tokens are logged from any FX files whenever the files are first parsed by Nova.

MIDIControlSurfaceENUM

OFF

OFF, ON, ENGSystem Modes


MissionModeBOOL

OFF

OFF, ON, 1, 0, TRUE, FALSESystem Modes


RenderToTextureBOOL

OFF

OFF, ON, 1, 0, TRUE, FALSESystem Modes


RightHandAirTargetSlotINT

-1

INT_MIN to INT_MAX, inclusiveSystem Modes

Air Target ICD slot index (instance) to display at the right-hand controller position.

RightHandAirTargetTypeINT

-1

INT_MIN to INT_MAX, inclusiveSystem Modes

Air Target ICD model type (from targets file) to display at the right-hand controller position.

RightHandPositionScaleFLOAT

1

-FLOAT_MAX to FLOAT_MAX, inclusiveSystem Modes

Scale factor to apply to right-hand controller model (relative to HMD).

Use larger scale factors for larger AirTarget models.

SplitTraversalENUM

OFF

OFF, ON, FASTSystem Modes


TrackModeLocalTestingBOOL

OFF

OFF, ON, 1, 0, TRUE, FALSESystem Modes


TrackMouseBOOL

ON

OFF, ON, 1, 0, TRUE, FALSESystem Modes


XRInputModeENUM

OFF

OFF, OPENVRSystem Modes

VR Input Mode, only valid for select supported VR calibration modes.

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