Snow Accumulation
Snow Accumulation Overview
The purpose of the snow accumulation feature is to visually represent accumulated snow throughout the entire global database. This feature affects the visual representation of the terrain texture as well as the material returns.
| Visual Examples | ||
|---|---|---|
Snow Accumulation at 0%
| Snow Accumulation at 50%
| Snow Accumulation at 100%
|
Snow Accumulation Configuration
Snow Accumulation Token Configuration
None. Enabled by default.
Snow Accumulation Data Configuration
None. Snow accumulation is available in all global database versions.
Snow Accumulation Usage
Snow Accumulation ICD Interface
The blocks below generally summarize what each entity is capable of through the ICD structure.
Snow Accumulation ICD Variables
NAME | DESCRIPTION | RANGE
_____________________________________________________________________________________________________________________________
ios2ig.dat.seasonal_control | Changes the current season | 0: Summer, 1: Winter, 2: Autumn
ios2ig.dat.snow_accumulation | Accumulation severity | 0.0 (off) - 1.0 (maximum accumulation)
Snow Accumulation Runtime Operation
Runtime Scenario - Enable Snow Accumulation
Enable snow accumulation to 50 percent. Through either the host, spy, path, etc. set the following properties.
ios2ig.dat Visual Example seasonal_control 1 snow_accumulation 0.5
Snow Accumulation Example Files
Example scenes can be played in runtime by loading the path(s) below.
| Description | File Location |
|---|---|
E:/CM/software/(buildName)/ | |
|
Snow Accumulation AeHost Usage
AeHost Scenario - Enable Snow Accumulation
AeHost can be used to demonstrate the Snow Accumulation effect in Nova.
| AeHost Snow Accumulation | |
|---|---|
|
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Snow Accumulation CIGI Packets
Component Control Packet for Seasonal Control
| Component Control - Global Terrain Surface | ||||
|---|---|---|---|---|
| Component Class | GlobalTerrainSurfaceV3 | |||
| Instance ID | Unused | |
| Comp ID | 15 | N/A |
| Comp Data (0) as float | [ 0.0 - 1.0 ] 0.0 is no accumulation and 1.0 is full accumulation | ios2ig.dat.snow_accumulation |
Component Control Packet for Snow Accumulation
| Component Control - Global Terrain Surface | ||||
|---|---|---|---|---|
| Component Class | GlobalTerrainSurfaceV3 | |||
| Instance ID | Unused | |
| Comp ID | 6 | N/A |
| Comp Data (0) as float | 0: Summer (Default) 1: Winter 2: Autumn | ios2ig.dat.seasonal_control |
Snow Accumulation FX Tuning
FX Tuning for Snow Accumulation
| Token Name | Default Value | Accepted Values | Description | Token Source File |
|---|---|---|---|---|
| FOG_CONTRAST_THRESHOLD | 0.02 | Fog range / contrast calibration. | Weather.fx | |
| DUST_CLOUD_SCALE | 0.0055 | Dust cloud scale. | ||
| DUST_CLOUD_INTENSITY | 1.0 | Dust cloud intensity. | ||
| DUST_STORM_RADIUS_FACTOR | 2.0 | Dust storm radius scalar. | ||
| DUST_STORM_CEILING_SCALE | 2.0 | Dust storm ceiling scalar. | ||
| DUST_STORM_INTENSITY_SCALE | 1000.0 | Dust storm intensity scalar. | ||
| DUST_STORM_RANGE_SCALE | 30.0 | Dust storm range scalar. | ||
| DUST_STORM_FLOOR_SCALE | -10.0 | Dust storm floor scalar. | ||
| DUST_STORM_VECTOR_SCALE | 8.0 | Dust storm direction scalar. | ||
| DUST_STORM_COLOR | 0.659, 0.6, 0.5 | Dust storm color (RGB). | ||
| WATER_STORM_COLOR | 0.78, 0.83, 0.86 | Water storm color (RGB). | ||
| FIRE_HAZE_COLOR_FACTOR | 0.9, 0.85, 0.8 | Fire haze color factor for fog (RGB). | ||
| WASH_TRANSITION_FRAMES | 60 | Rotor wash frames parameter. | ||
| BLOWING_SNOW_SCALE | 0.001, 0.001 | Blowing snow scalar. | ||
| SNOW_ACCUMULATION_MAT_THRESHOLD | 0.7 | 0.1 to 1.0 | Determines the value of snow accumulation after which the material returns become snow. Any value of snow accumulation less than this value will return the normal materials. | |
| ANTICOL_GAIN_DELAY | 0.05 | Anti-collision lights delay amount. | ||
| ANTICOL_GAIN_DECAY | 0.4 | Anti-collision lights decay scalar. | ||
| ANTICOL_COLOR_CONTROL | FALSE | Anti-collision lights color flag. | ||
| LIGHTNING_WITHOUT_RAIN | TRUE | Lightning without rain flag. | ||
| VARYING_FOG_SPATIAL_SCALE | 350.0 | Varying fog spatial extent. | ||
| VARYING_FOG_INTENSITY | 0.6 | Varying fog intensity scalar. | ||
| LOBE_FOG_INTENSITY | 0.7 | Fog intensity scalar for lobe lighting. | ||
| LOBE_FOG_RANGE | 3000.0 | Fog distance for lobe lighting. | ||
| LOBE_FOB_ATTEN | 0.95 | Fog Time-of-Day attenuation for lobe lighting. | ||
| INSIDE_CLOUD_RANGE | 25.0 | Dust cloud parameter. | ||
| INSIDE_CLOUD_FACTOR | 0.6 | Percent inside a cloud where we begin fogging ownship geometry. | ||
| INSIDE_WASH_RANGE | 100.0 | Rotor wash inside distance. | ||
| PATCHY_CLOUD_FOG_MIN_RANGE | 7500.0 | Fog minimum distance for patchy-clouds. | ||
| LAYERED_HAZE_FLOOR_BASE | -400.0 | Layered haze floor. | ||
| LAYERED_HAZE_FLOOR_SCALE | -600.0 | Layered haze floor scalar. | ||
| LAYERED_HAZE_CEILING_BASE | 400.0 | Layered haze ceiling. | ||
| LAYERED_HAZE_CEILING_SCALE | 600.0 | Layered haze ceiling scalar. | ||
| LAYERED_HAZE_RANGE_BASE | 4000.0 | Layered haze base distance. | ||
| GLOW_FOG_PUNCHTHROUGH_FACTOR | 0.5 | Scalar of fog ranges to cause lights to punch through fog; lower values increase light visibility. | ||
| OWNSHIP_LIGHTS_MUTE_FLARES | TRUE | Controls priority of ownship lights over flares. True: Ownship False: Flares | ||
| ANTICOL_AMBIENT_FACTOR | 0.1 | Anti-collision lights ambient scalar. | ||
| ANTICOL_DIFFUSE_FACTOR | 0.9 | Anti-collision diffuse scalar. | ||
| ANTICOL_ATTENUATION | 1.0, 0.0, 0.005 | Anti-collision lights attenuation. | ||
| ANTICOL_FOG_RANGE | 5000.0 | Anti-collision lights fog distance. | ||
| ANTICOL_TOD_ATTEN | 0.95 | Anti-collision lights time-of-day attenuation. | ||
| ANTICOL_TOD_ATTEN_BIAS | 0.20 | Anti-collision lights time-of-day attenuation bias. | ||
| ANTICOL_CONE_ANGLE | 180.0 | Anti-collision lights cone angle (degrees). | ||
| ANTICOL_FALLOFF | 0.0 | Anti-collision lights falloff scalar. | ||
| SEARCH_LIGHT_TOD_ATTEN | 0.95 | Search lights time-of-day attenuation. | ||
| SEARCH_LIGHT_TOD_ATTEN_BIAS | 0.20 | Search lights time-of-day attenuation bias. | ||
| NAV_AMBIENT_FACTOR | 0.1 | Navigation lights ambient factor. | ||
| NAV_DIFFUSE_FACTOR | 0.6 | Navigation lights diffuse factor. | ||
| NAV_CONE_ANGLE | 89.9 | Navigation lights cone angle (degrees). | ||
| NAV_FALLOFF | 0.005 | Navigation lights falloff scalar. | ||
| SUNRISE_CLOUD_POWER | 1.45 | Sunrise cloud parameter. | ||
| SUNRISE_CLOUD_COLOR | 0.44, 0.27, 0.17 | Sunrise cloud color (RGB). | ||
| HDR_HAZE_CLOUD_LIMIT_COLOR | 0.69, 0.71, 0.74 | HDR Haze cloud limit color (RGB). | ||
| INSIDE_ROTORWASH_OWNREL_DISTANCE | 10.0 | Ownship distance to begin ramping inside rotor wash. | ||
| INSIDE_ROTORWASH_OWNREL_THRESHOLD | 5.0 | Ownship distance where inside rotor wash is 1.0. | ||
| PATCHY_FOG_FULL_DEPTH_THRESHOLD | 1.0 | Depth fraction into patchy fog needed to be consider3ed full depth for visualization. Should be greater than 0.0 and less than or equal to 1.0 |



