Near / Far Plane Configuration (Tokens)
| Token Name | Type | Default Value | Accepted Values | Category | Description |
|---|---|---|---|---|---|
| AAControl | ENUM | WGL | OFF, ON, WGL, BLIT, BLIT_FLIPPED | Near / Far Plane Configuration | Selects whether primary rendering occurs in a desktop window or off-screen. NOTE: Completely ignored and treated as OFF for sensors whose FX files (e.g. Sensor_3.fx) specify DIGITAL_SENSOR_ENABLE_TRUE. |
| BLITToWindow | BOOL | ON | OFF, ON, 1, 0, TRUE, FALSE | Near / Far Plane Configuration | When AAControl selects an off-screen framebuffer, this determines whether we blit the final result to the desktop window. This can be disabled in use cases where blitting to the window is a waste of performance and/or would fail, such as when rendering to an Oculus HMD. |
| NearOwnshipNearPlane | FLOAT | 0.05 | -FLOAT_MAX to FLOAT_MAX, inclusive | Near / Far Plane Configuration | |
| PreCockpitFarFactor | FLOAT | 0.5 | -FLOAT_MAX to FLOAT_MAX, inclusive | Near / Far Plane Configuration | |
| PreCockpitNearFactor | FLOAT | 0.25 | -FLOAT_MAX to FLOAT_MAX, inclusive | Near / Far Plane Configuration | |
| QueryXPRegistry | BOOL | ON | OFF, ON, 1, 0, TRUE, FALSE | Near / Far Plane Configuration | |
| SkyFarPlane | FLOAT | 136000 | -FLOAT_MAX to FLOAT_MAX, inclusive | Near / Far Plane Configuration | |
| UpdateRegistry | BOOL | ON | OFF, ON, 1, 0, TRUE, FALSE | Near / Far Plane Configuration |