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Near / Far Plane Configuration (Tokens)

Token NameTypeDefault ValueAccepted ValuesCategoryDescription
AAControlENUMWGLOFF, ON, WGL, BLIT, BLIT_FLIPPEDNear / Far Plane Configuration

Selects whether primary rendering occurs in a desktop window or off-screen.

NOTE: Completely ignored and treated as OFF for sensors whose FX files (e.g. Sensor_3.fx) specify DIGITAL_SENSOR_ENABLE_TRUE.

BLITToWindowBOOLONOFF, ON, 1, 0, TRUE, FALSENear / Far Plane Configuration

When AAControl selects an off-screen framebuffer, this determines whether we blit the final result to the desktop window.

This can be disabled in use cases where blitting to the window is a waste of performance and/or would fail, such as when rendering to an Oculus HMD.

NearOwnshipNearPlaneFLOAT0.05-FLOAT_MAX to FLOAT_MAX, inclusiveNear / Far Plane Configuration


PreCockpitFarFactorFLOAT0.5-FLOAT_MAX to FLOAT_MAX, inclusiveNear / Far Plane Configuration


PreCockpitNearFactorFLOAT0.25-FLOAT_MAX to FLOAT_MAX, inclusiveNear / Far Plane Configuration


QueryXPRegistryBOOLONOFF, ON, 1, 0, TRUE, FALSENear / Far Plane Configuration


SkyFarPlaneFLOAT136000-FLOAT_MAX to FLOAT_MAX, inclusiveNear / Far Plane Configuration


UpdateRegistryBOOLONOFF, ON, 1, 0, TRUE, FALSENear / Far Plane Configuration


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