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Isect (Tokens)

Token NameTypeDefault ValueAccepted ValuesCategoryDescription
AirTargetInterEntityCollideBOOLOFFOFF, ON, 1, 0, TRUE, FALSEIsectEnables collision detections for Air targets with Weapons, Air, and Sea targets.
AirTgtCollideSizeFLOAT10-FLOAT_MAX to FLOAT_MAX, inclusiveIsectCollision radius, in meters, of air targets.
AllBulletIsectBOOLONOFF, ON, 1, 0, TRUE, FALSEIsect
CollideMaterialTableSTRINGDB/DB_SPECTRA/WAVELENGTHS/collideMaterials.txtN/AIsectTable mapping collide types to material IDs. Used for RADAR mode.
CollideModelSTRINGNULLN/AIsectCollide obj file.
CollideModelOffsetVECTOR OF 3 FLOATS

0.000000

0.000000

0.000000

N/AIsect
DualLOSBOOL

OFF

OFF, ON, 1, 0, TRUE, FALSEIsect
GISECTVisibleCHAR

0

OFF, ON, 1, 0, TRUE, FALSE, AUTOIsect
GenericLOSPerFrameINT

2

INT_MIN to INT_MAX, inclusiveIsectThe maximum number of generic LOS intersection requests to calculate per frame.
GndTgtCollideSizeFLOAT

5

-FLOAT_MAX to FLOAT_MAX, inclusiveIsectCollision radius, in meters, of ground targets.
GroundCollideRadiusFLOAT

1.5

0.05 to 10, inclusiveIsect
GroundPersonInterEntityCollideBOOL

OFF

OFF, ON, 1, 0, TRUE, FALSEIsectEnables collision detections for Ground Troops and Ground Actors with Weapons.
GroundTargetInterEntityCollideBOOL

OFF

OFF, ON, 1, 0, TRUE, FALSEIsectEnables collision detections for Ground targets with Weapons and Ground targets.
GunnerTracerIsectCountINT

280

0 to INT_MAX, inclusiveIsect
GunnerTracerIsectVectorScaleFLOAT

1

Greater than 0 less than or equal to FLOAT_MAX

0 < G <= FLOAT_MAX

Isect
HatDeconflictOffsetFLOAT

0.01

-FLOAT_MAX to FLOAT_MAX, inclusive

Isect
IgnorePackedMaterialsWaterBOOL

OFF

OFF, ON, 1, 0, TRUE, FALSE

Isect
IsectDebugENUM

OFF

NONE, OFF, ALL, ON, OUTPUT_VALUES, OUTPUTVALUES, OUTPUT_RANGES, OUTPUTRANGES, OUTPUT_ALL, OUTPUTALL, ADD_REQUESTS, ADDREQUESTS

Isect
IsectFixedFeatureLocalCullRangeFLOAT

12000

2000 to 100000, inclusive

Isect
IsectGroupingThresholdINT

64

INT_MIN to INT_MAX, inclusive

Isect

On pure ISECT nodes (CH#_IGMODE == ISECT), a value greater than 1 enables the ISECT grouping feature.

This causes the HIE loader to ignore PTO GEOSTATEs and regroup PTOs under a common GEO node within shared igGroup nodes in the scene graph.

At most, IsectGroupingThreshold GEOs are placed under each igGroup.

Optimized bounds are computed for each igGroup subtree.

NOTES:

1) This feature is only enabled on pure ISECT nodes, not LocalIsect nodes.

2) The reason this feature exists is that our HIE model files (which the runtime loads) are 'not' state sorted and batched for optimal runtime ISECT or rendering performance.

Thus, baked bins, MDI instanced features, this grouping feature, etc.

IsectLODRangeClampFLOAT

2.25e+08

1e+06 to 1e+10, inclusive

Isect


IsectLODScaleFLOAT

3.5

0.1 to 200, inclusive

Isect


IsectMoonENUM

OFF

OFF, ON, TERRAIN, ALL

Isect


IsectTargetsBOOL

OFF

OFF, ON, 1, 0, TRUE, FALSE

Isect


IsectTimingBOOL

OFF

OFF, ON, 1, 0, TRUE, FALSE

Isect


IsectTimingThresholdFLOAT

0.1

-FLOAT_MAX to FLOAT_MAX, inclusive

IsectThe threshold, in milliseconds, above which we report traversal times.
LocalIsectBOOL

OFF

OFF, ON, 1, 0, TRUE, FALSE

Isect
LOSHeightFilterFLOAT

0.95

0 to 1, inclusive

IsectWeapon LOS ISECT request height filter factor. Lerp / mix faactor between new LOS hit pos height value (0) and filtered height value (1).
LOSQuerySplitThresholdFLOAT

100

10 to 1000, inclusive

Isect
LOSRangeThresholdFLOAT

1000

0 to 100000

Isect

ISECT Performance.

For non-weapon LOS ISECT queries, if the length of the query ray is > LosRangeThreshold, it will be split into sub-rays (ISECT traversals) of length approximately LOSRangeThreshold and processed nearest-to-furthest, terminating at the nearest hit.

LOSTerrainLayerINT

0

INT_MIN to INT_MAX, inclusive

Isect

Finest terrain layer to intersect for Line of Sight calculations.

MaterialReturnNodeSensorIDBOOL

OFF

OFF, ON, 1, 0, TRUE, FALSE

Isect


MaterialReturnSnowThresholdFLOAT

7000

-FLOAT_MAX to FLOAT_MAX, inclusive

Isect


MaterialReturnSourceENUM

PACKED

PACKED, OTW, MATERIAL, SENSOR

Isect


NumCollidePerFrameINT

5

INT_MIN to INT_MAX, inclusive

Isect


NumIsectThreadsINT

1

INT_MIN to INT_MAX, inclusive

Isect

Total number of ISECT threads.

OTWMaterialReturnTableSTRING

DB/DB_SYSTEM/DB_SYS_DATA/TERRAIN/allSoilTable.txt

N/A

Isect

Table Mapping 16-bit OTW texel values to 8-bit Isect Material Return values.

OwnshipCollideSizeFLOAT

5

-FLOAT_MAX to FLOAT_MAX, inclusive

Isect

Collision radius, in meters, of the ownship.

OwnshipCollideTerrainSeaBOOL

ON

OFF, ON, 1, 0, TRUE, FALSE

Isect


SeaTargetHotQueryRangeClampFLOAT

2500

100 to 50000, inclusive

Isect


SeaTargetInterEntityCollideBOOL

OFF

OFF, ON, 1, 0, TRUE, FALSE

Isect

Enables collision detections for Sea targets with Weapons.

SeaTgtCollideSizeFLOAT

100

-FLOAT_MAX to FLOAT_MAX, inclusive

Isect

Collision radius, in meters, of sea targets.

SensorMaterialReturnTableSTRING

DB/DB_SPECTRA/WAVELENGTHS/materialReturn.txt

N/A

Isect

Table mapping 8-bit Sensor Material values to 8-bit Isect Material Return values.

SlingLoadCollideSizeFLOAT

0.25

-FLOAT_MAX to FLOAT_MAX, inclusive

Isect

Collision radius, in meters, of sling loads.

TerrainValidHATThresholdLevelINT

5

INT_MIN to INT_MAX, inclusive

Isect


TracerHatThresholdFLOAT

50

-FLOAT_MAX to FLOAT_MAX, inclusive

Isect


UseMatPagerLookupBOOL

ON

OFF, ON, 1, 0, TRUE, FALSE

Isect

Use the terMaterialPager lookup for ownship and landing gears instead of the base material lookup.

UseMaterialLookupBOOL

OFF

OFF, ON, 1, 0, TRUE, FALSE

Isect

Enables use of packed material map files.

Primarily used with UTM on Isect nodes. Interacts with Material565LUTFile, Material8BitLUTFile, and MaterialReturnSource.

WEAPON0_TrackingLOSMasterINT

-1

-1 to INT_MAX, inclusiveIsect

The index for the master weapon to be used for sensors that have tracking LOS enabled.

WeaponHATThresholdFLOAT

200

-FLOAT_MAX to FLOAT_MAX, inclusiveIsect


WeaponLOSRangeThresholdFLOAT

40000

0 to 200000, inclusiveIsect

Weapon LOS ISECT ray length.

WeaponTargetInterEntityCollideBOOL

OFF

OFF, ON, 1, 0, TRUE, FALSEIsect

Enables collision detections for Weapon targets with Weapons, Air, Sea, and Ground targets.

WeaponTargetIsectVectorScaleFLOAT

1

-FLOAT_MAX to FLOAT_MAX, inclusiveIsect


WpnTgtCollideSizeFLOAT

3

-FLOAT_MAX to FLOAT_MAX, inclusiveIsect

Collision radius, in meters, of weapon targets.

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