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Image Generator Modes (Tokens)

Token NameTypeDefault ValueAccepted ValuesCategoryDescription
AirportReviewBOOLOFFOFF, ON, 1, 0, TRUE, FALSEImage Generator Modes
CustomNearOwnshipModelENUMOFFOFF, ON, REFUEL, WEAPON, VR_MASKImage Generator Modes

Renders ownship after the main scene in its own near-Z render pass (depth buffer cleared in between).

Valid Values: OFF, ON, REFUEL, WEAPON.

ON: Adds to the BROWNOUT BIN (ground troops / crew, ammo belts, cables, and the air / weapon /sling load targets.

REFUEL: Adds to the BROWNOUT BIN (refuel and drogue).

WEAPON: Adds to the BROWNOUT BIN (weapon targets).

DepthBufferOwnshipModelBOOLOFFOFF, ON, 1, 0, TRUE, FALSEImage Generator Modes


EnableDBCommentBOOLONOFF, ON, 1, 0, TRUE, FALSEImage Generator Modes


LocalOffsetOwnshipModelBOOLOFFOFF, ON, 1, 0, TRUE, FALSEImage Generator Modes


LuxAutoSwitchENUMLGROUPOFF, ON, LGROUPImage Generator Modes

ON: marks the light points specified with the following HIE opcodes as "autoswitch" light points: LIGHT, LUX, LUZ, STROBE, XRANGELIGHT, XRANGELUX, XRANGELUZ, XRANGESTROBE.

NOTE: FXLIGHT lights are always non-autoswitch light points. "LGROUP" works similarly for these tokens IF they did not specify a light group number.

If they did, they are automatically non-autoswitch lights.

Autoswitch light point draw tracks the state of the global "light point render" attribute (which is set when LuxDaytime is ON, after LightPointAutoSwitchDuskThreshold, or before LightPointAutoSwitchDawnThreshold) ...except in NVG where they are always on, or in LWIR/MWIR where they are always off.

PostOwnshipHaloTestBOOLOFFOFF, ON, 1, 0, TRUE, FALSEImage Generator Modes


PreOccludeOwnshipModelBOOLONOFF, ON, 1, 0, TRUE, FALSEImage Generator Modes


TargetReviewBOOLOFFOFF, ON, 1, 0, TRUE, FALSEImage Generator Modes


WeaponIODControlBOOLOFFOFF, ON, 1, 0, TRUE, FALSEImage Generator Modes


WeaponUseOwnshipBOOLOFFOFF, ON 1, 0, TRUE, FALSEImage Generator Modes


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