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FX File - Wake.fx

Token NameDefault ValueAccepted ValuesDescriptionSource File
BOW_WAVE_MAX_RANGE6000.0
The maximum range at which the bow wave will be drawn.Wake.fx
BOW_WAVE_PARTICLES_MAX_RANGE500.0
The maximum range at which the bow wave particles will be drawn.
BOW_WAVE_SEGMENTS30
Number of bow wave segments.
BOW_WAVE_OPAQUE_WIDTH0.75
Fraction of wave (laterally) that is opaque.
BOW_WAVE_OPAQUE_LENGTH0.7
Fraction of wave (longitudinally) that is opaque.
BOW_WAVE_TAPER_LENGTH0.15
Fraction of wave (longitudinally) that is tapered.
BOW_WAVE_LENGTH_FACTOR1.15
Multiplier for length of wave relative to ship length.
BOW_WAVE_WIDTH_FACTOR2.0
Multiplier for width of wave relative to ship width.
BOW_WAVE_MAX_SPEED25.0
Bow wave maximum speed (m/s).
BOW_WAVE_TEXCOORD_SCALE50.0
Bow wave texture coordinate scale.
BOW_WAVE_PARTICLES_V30TRUE
Flag for using bow wave particles.
BOW_WAVE_PARTICLES_V35TRUE
Flag for using bow wave particles.
BOW_WAVE_PARTICLESTRUE
Flag for using bow wave particles.
WAKE_MAX_RANGE8000.0
The maximum range at which the wake will be drawn.
WAKE_NUM_PARTICLES128
Number of wake particles.
WAKE_MAX_PARTICLE_SIZE2.1
Maximum particle size.
WAKE_PARTICLE_LIFE_RATIO0.3
Particle life ratio.
WAKE_PARTICLE_DRAG0.08
Particle drag amount.
WAKE_PARTICLE_INITIAL_VEL0.5
Initial particle velocity.
WAKE_PARTICLE_GRAVITY_FACTOR1.6
Factor for gravity effect on particle.
WAKE_PARTICLE_SCALE_FACTOR1.7
Particle scaling factor.
WAKE_PARTICLE_SIN_FREQ0.002
Particle sine frequency.
WAKE_PARTICLE_GLOBAL_SCALE0.5
Global particle scaling factor.
WAKE_SOFT_SPRITE_SCALE50000.0
Scale controlling the slope of the alpha value for wakes near occluders.
WAKE_SOFT_SPRITE_BIAS20.0
Distance wave z values are shifted towards the camera for soft sprite computation.
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