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Component Control - Sling Load

Comp IDFunctionality MappingDescriptionControl Parameter
0ConformityConformity to the ground.

CompState: 0, 1

(No Conform, Conform)

1OrientationOrientation relative to parent or world space.

CompState: 0, 1

(World Relative, Parent Relative)

2Collide_Mode

A bitfield specifying what objects the cable should collide with.

CompData[0]: As unsigned short

(GetUShortCompData(0, CigiBaseCompCtrl::LSHW))

0 = None

1 = Terrain

2 = Cultural

4 = Air Targets

8 = Sea Targets

16 = Ground Targets

32 = Weapon Targets

64 = Sling Load

128 = Ground Actor

256 = Cable

3Self_Heating

Enables the host to specify if the model's IR signature should be hot, controlled automatically, or manually specified.

CompState: (Mode)

0 = HOT

1 = Manual

2 = Auto

CompData[0]: As a float

In MANUAL mode, 0 - 1.0 limits temperature on the range of (ambient, max)

4Parent.Attachment_Point

Allows the user to optionally specify an attachment point on the parent model if supported.

Model Specific.

5ID

Allows the user to optional set the nova ID for scripted sequences.

CompData[0]: As short

(GetShortCompData(0, CigiBaseCompCtrl::LSHW))

6Quality

Provides the capability to specify a preferred level of detail (LOD) for the target.

CompState:

0 = Medium

1 = High

2 = Low

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