Component Control - Ground Actors
| Component Class EntityV3 (0) | |||
|---|---|---|---|
| CompID | Field | Description | Control Parameter |
| 0 | Update Mode | ground_actor_hv[i].update_mode | CompState |
| 1 | Conformity | ground_actor_hv[i].conform | CompState |
| 2 | Xform Mode | ground_actor_hv[i].xform_mode | CompState |
| 3 | Action | ground_actor_hv[i].action | CompData[0] as unsigned short |
| 4 | Collide Mode | ground_actor_hv[i].collide_mode | |
| 5 | Parent Attachment Point | ground_actor_hv[i].parent_attachment_point | CompState |
| 6 | ID | ground_actor_hv[i].id | CompData[0] as unsigned short |
| 7 | Speed | No direct mapping. If the ground actor speed is > GroundActorSpeedThreshold then the action is set to 0. | CompData[0] as float |
| 8 | Behavior Goal | ground_actor_hv[i].behavior.goal | CompData[0] as unsigned short |
Action | ground_actor_hv[i].action | CompData[1] as unsigned short | |
| 9 | Behavior ID | ground_actor_hv[i].behavior.id | CompData[0] as unsigned short |
Behavior Repeat | ground_actor_hv[i].behavior.repeat | CompData[1] as unsigned short | |