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Component Control - Ground

Component ClassCigiCompCtrlV3
CompIDFunctionality Mapping / SpyClient ValueDescriptionControl Parameter
0Damaged / h2ig.dat.movt_hv[Idx].damagedDamaged state switch. Damaged state versions of each target must be defined in a damaged targets file. Each entry must correspond to the entries in the regular targets file. The damaged targets file is defined alongside the regular targets file with the token, "ConfigTgtsDestroy_File".

CompState: 0, 2

(Normal, Destroyed, Damaged)

1Lights / h2ig.dat.movt_hv[Idx].lightsTurns on lights.

CompState: 0, 1

2Shoot / h2ig.dat.movt_hv[Idx].shootTurns on shooting effect.

CompState: 0, 1

3Dust_Trail / h2ig.dat.movt_hv[Idx].dust_trailTurns on dust / smoke trail type.

See Ground Target Dust Trail Type IDs.

4

Mslflsh /

CompData[0]: h2ig.dat.movt_hv[Idx].mslflsh.missile_flash

CompData[1]: h2ig.dat.movt_hv[Idx].mslflsh.missile_flash_t

CompData[0] is the missile trigger (++).

CompData[1] is the speed of the effect (0 - 10).

CompData[0]: As char

Missile Trigger (++)

CompData[1]: As char

Missile Type

See Missile Types.

5

Speed / h2ig.dat.movt_hv[Idx].movt_xyhv.speed

CompData[0] is speed in m/s for the computation of the dust trail.

CompData[0] - As a float

(Speed)

6

Conform_Disable / h2ig.dat.movt_hv[Idx].conform_disable

Attach / Detach to the ground with automatic conforming.

CompState: 0, 1

7

Tread_Marks / h2ig.dat.movt_hv[Idx].tread_marks

Enable tracks.

CompState: 0 - 4

(0: Off, 1 - 4: Width Selection)

8

Light_Mask / h2ig.dat.movt_hv[Idx].light_mask

Bit field for switch controls.

CompState:

9

Auto_Wheels

Enables automatic speed-driven wheel rotation.

CompState: 0, 1

10

Update_Mode

Enables host control or hooking up to a scripted sequence.

CompState: 0, 10

(Host Control, Scripted)

11Collide_Mode

A bitfield specifying what objects the cable should collide with.

CompData[0]: As unsigned short

(GetUShortCompData(0, CigiBaseCompCtrl::LSHW))

0 = None

1 = Terrain

2 = Cultural

4 = Air Targets

8 = Sea Targets

16 = Ground Targets

32 = Weapon Targets

64 = Sling Load

128 = Ground Actor

256 = Cable

12Self_Heating

Enables the host to specify if the model's IR signature should be hot, controlled automatically, or manually specified.

CompState: (Mode)

0 = HOT

1 = Manual

2 = Auto

CompData[0]: As a float

In MANUAL mode, 0 - 1.0 limits temperature on the range of (ambient, max)

13Parent.Attachment_Point

Allows the user to optionally specify an attachment point on the parent model if supported.

Model Specific.

14ID

Allows the user to optional set the nova ID for scripted sequences.

CompData[0]: As short

(GetShortCompData(0, CigiBaseCompCtrl::LSHW))

15Noise_Control

Allows the user to optionally specify a desired noise value for ground targets.

When conforming to the terrain, ground targets "bump" to simulate moving over rough terrain.

If the effect is too much, users can reduce it by half or completely turn it off.

CompState: 0 - 2

0 = Full

1 = Half

2 = None

16Quality

Provides the capability to specify a preferred level of detail (LOD) for the target.

CompState:

0 = Medium

1 = High

2 = Low

17Behavior.GoalBehavior.Push_Count

Sets goal ID and increments push_count.

ushort CompData(0, CigiBaseCompCtrl::LSHW)

18Behavior.IDBehavior.Repeat

Sets behavior ID and repeat flag.

GetUShortCompData(0, CigiBaseCompCtrl::LSHW)

GetUCharCompData(1, CigiBaseCompCtrl::LSB)

19Conform_Roadways

Enables this target to conform to roadways with the CRASH_ROADWAY crash type.

CompState: 0, 1

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