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Component Control - Air Targets

Component ClassCigiCompCtrlV3
CompIDFunctionality MappingDescriptionControl Parameter
0DamagedDamaged state switch. Damaged state versions of each target must be defined in a damaged targets file. Each entry must correspond to the entries in the regular targets file. The damaged targets file is defined alongside the regular targets file with the token, "ConfigTgtsDestroy_File".

CompState: 0, 2

(Normal, Destroyed, Damaged)

1Anticol_LtsAnti-collision lights.

CompState: See Light Controls

2Covert_LtsNVG compatible lights.

CompState: 0 - 126

(Intensity)

3Landing_LobeLanding light lobe.

CompState: See Light Controls

4Landing_GearLowers landing gear.

CompState: 0, 1

5Trail_TypeTurns on smoke/exhaust.

Not currently supported.

6Muzzle_FlashAutomatic muzzle flash.

CompState: 0, 1

(Off, On)

7Mslflsh[3]

CompState determines location of missile flash.

Compdata[0] is the missile trigger (++).

CompData[1] is the missile type.

CompState: 0 - 2

(Left, Center, Right)

CompData[0]: As a float; missile trigger (++)

CompData[1]: As a float; missile type

See Missile Types.

8Accum_Trail

Trail length and accumulation control.

CompData[0]: As a float

9Plume

Afterburner plume power.

CompData[0]: As a float

10Position_Tail_Lts

Position tail lights.

CompState: See Light Controls

11Position_Wing_Lts

Position wing lights.

CompState: See Light Controls

12Conform

Ground conformity.

CompState: 0 - 1

(Off, On)

13Anticol_Bottom_Lts

Anti-collision bottom lights.

CompState: See Light Controls

14Strobe_Lts

Strobe lights.

CompState: See Light Controls

15Formation_Lts

Formation lights.

CompState: See Light Controls

16Generic1_Lts

Controls first group of generic lights.

CompState: See Light Controls

17Generic2_Lts

Controls second group of generic lights.

CompState: See Light Controls

18Update_Mode

Enables host control or hooking up to a scripted sequence.

CompState: 0, 10

0 = Host Control

10 = Scripted

19Collide_Mode

A bitfield specifying what objects the cable should collide with.

CompData[0]: As unsigned short

(GetUShortCompData(0, CigiBaseCompCtrl::LSHW))

0 = None

1 = Terrain

2 = Cultural

4 = Air Targets

8 = Sea Targets

16 = Ground Targets

32 = Weapon Targets

64 = Sling Load

128 = Ground Actor

256 = Cable

20Self_Heating

Enables the host to specify if the model's IR signature should be hot, controlled automatically, or manually specified.

CompState: (Mode)

0 = HOT

1 = Manual

2 = Auto

CompData[0]: As a float

In MANUAL mode, 0 - 1.0 limits temperature on the range of (ambient, max)

21Parent.Attachment_Point

Allows the user to optionally specify an attachment point on the parent model if supported.

Model Specific.

22ID

Allows the user to optional set the nova ID for scripted sequences.

CompData[0]: As short

(GetShortCompData(0, CigiBaseCompCtrl::LSHW))

23_pHost2Pcnova->h2atbos.air_targets[0].throttle_percent

Throttle percentage (0% to 100%).

CompData[0]: As a float

0.0 - 100.0

_pHost2Pcnova->h2atbos.air_targets[0].total_thrust_body[0] 

Body axis vector thrust X (+ East).

CompData[1]: As a float

_pHost2Pcnova->h2atbos.air_targets[0].total_thrust_body[1] 

Body axis vector thrust X (+ North).

CompData[2]: As a float

_pHost2Pcnova->h2atbos.air_targets[0].total_thrust_body[2]

Body axis vector thrust X (+ Up).

CompData[3]: As a float

24Quality

Provides the capability to specify a preferred level of detail (LOD) for the target.

CompState:

0 = Medium

1 = High

2 = Low

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