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Channels (Tokens)

Note: Channel tokens must indicate which channel number they pertain to. For example, the tokens below are for "CH0".
Token NameTypeDefault ValueAccepted ValuesCategoryDescription
CH0_BrightnessFLOAT1-FLOAT_MAX to FLOAT_MAX, inclusiveChannels
CH0_ContrastFLOAT1-FLOAT_MAX to FLOAT_MAX, inclusiveChannels
CH0_DisplaySize_XINT-1INT_MIN to INT_MAX, inclusiveChannelsX dimension in pixels of each display (-1 = use channel res width).
CH0_DisplaySize_YINT-1INT_MIN to INT_MAX, inclusiveChannelsY dimension in pixels of each display (-1 = use channel res height).
CH0_Display_ControlENUMOFFOFF, JVC, NORXE, DEBUGChannelsSets the display control method to be used.
CH0_fov2_x_lNULL30.000000N/AChannels

VIEWPORT 2: The angle of the left side of the frustum, in degrees, relative to the view direction.

Positive = Left

Used when multiviewport and independent frusta are both enabled.

See CH#_VIEWPORT_MODE and CH#_MULTIVIEWPORT_INDEPENDENT_FRUSTA.

CH0_fov2_x_rNULL30.000000N/AChannels

VIEWPORT 2: The angle of the right side of the frustum, in degrees, relative to the view direction.

Positive = Right

Used when multiviewport and independent frusta are both enabled.

See CH#_VIEWPORT_MODE and CH#_MULTIVIEWPORT_INDEPENDENT_FRUSTA.

CH0_fov2_y_bNULL25.000000N/AChannels

VIEWPORT 2: The angle of the bottom side of the frustum, in degrees, relative to the view direction.

Positive = Down

Used when multiviewport and independent frusta are both enabled.

See CH#_VIEWPORT_MODE and CH#_MULTIVIEWPORT_INDEPENDENT_FRUSTA.

CH0_fov2_y_tNULL25.000000N/AChannels

VIEWPORT 2: The angle of the top side of the frustum, in degrees, relative to the view direction.

Positive = Up

Used when multiviewport and independent frusta are both enabled.

See CH#_VIEWPORT_MODE and CH#_MULTIVIEWPORT_INDEPENDENT_FRUSTA.

CH0_fov_x_lNULL30.000000N/AChannels

The angle of the left side of the frustum, in degrees, relative to the view direction.

Positive = Left

CH0_fov_x_rNULL30.000000N/AChannels

The angle of the right side of the frustum, in degrees, relative to the view direction.

Positive = Right

CH0_fov_x_bNULL25.000000N/AChannels

The angle of the bottom side of the frustum, in degrees, relative to the view direction.

Positive = Down

CH0_fov_x_tNULL25.000000N/AChannels

The angle of the top side of the frustum, in degrees, relative to the view direction.

Positive = Up

CH0_GammaFLOAT1-FLOAT_MAX to FLOAT_MAX, inclusiveChannels


CH0_Head_Tracker_IDINT-1INT_MIN to INT_MAX, inclusiveChannels


CH0_HostFov_IDNULL-1N/AChannels

Index of host-controlled dynamic FOV params.

ON if 0 (MAX_WIN-1).

OFF if -1 (Static FOV Mode).

Separate values per viewport can be provided when multiviewport and independent frusta are both enabled.

See CH#_VIEWPORT_MODE and CH#_MULTIVIEWPORT_INDEPENDENT_FRUSTA.

See also HOST_FOV CFG token, which enables use of host-provided ubWindowDefICD structs.

CH0_IGModeENUMOTWOTW, SENSOR, ISECT, FRONTEND, RADAR, PAGER, MODEL_VIEWER, MODEL_PLANTER, PATH_VIEWER, TARGET, VIDEO_BLENDER, DISTRIBUTORChannels


CH0_ISECT_Node_IDINT0INT_MIN to INT_MAX, inclusiveChannels


CH0_Mesh_Stream_IDINT-1INT_MIN to INT_MAX, inclusiveChannels

Index of MESH stream feeding this channel when NetPager = STREAMS.

CH0_MPEG_UDP_Multicast_IfSTRINGNULLN/AChannels

Used by CalibrationMode MPEG. If set, enables multicast UDP to CH#_MPEG_UDP_SERVER from the specified interface address. If unset, uses unicast UDP to MPEGUDPServer.

CH0_MPEG_UDP_ServerSTRING127.0.0.1:1234N/AChannels

Used by CalibrationMode MPEG to set the local hostname/IP address and port to send a video stream to via UDP.

CH0_MultiSample_Cycle_SizeINT8INT_MIN to INT_MAX, inclusiveChannels

Frequency (in frames) that the multisample AA pattern repeats.

CH0_MultiSample_ModeENUMOFFOFF, 2X, 2X5TAP, 4X, 4X9TAP, 6X, 8X, 16X, 8XQ, 16XQChannels


CH0_Multiviewport_Independent_FrustaBOOLOFFON, OFF, 1, 0, TRUE, FALSEChannels

When multiviewport rending is enabled, enables independent CFG-specified view frusta for each channel viewport (for each viewpoint).

NOTE: A view frustum is defined by:

1) A position offset (XYZ),

2) An orientation offset (HPR),

3) Off-axis FOV angles (left, right, bottom, top)


These are defined by (respectively):

VIEWPORT1:

1) OFFSET_[XYZ]_CH#,

2) OFFSET_{HOR, VERT, ROLL}_CH#,

3) FOV_CH19_[XY]_[LRBT]


VIEWPORT2:

1) OFFSET2_[XYZ]_CH#,

2) OFFSET2_{HOR, VERT, ROLL}_CH#,

3) FOV2_CH19_[XY]_[LRBT]

CH0_NameSTRINGNULLN/AChannels

The name of the channel (e.g. OTW_FRONT).

CH0_Offset2_HorNULL0.000000N/AChannels

VIEWPORT 2: Heading offset applied to view direction. Defaults to zero.

CH0_Offset2_RollNULL0.000000N/AChannels

VIEWPORT 2: Roll ofset applied to view direction. Defaults to zero.

CH0_Offset2_VertNULL0.000000N/AChannels

VIEWPORT 2: Pitch offset applied to view direction. Defaults to zero.

CH0_Offset2_XNULL0.000000N/AChannels

VIEWPORT 2: X component of eyepoint XYX position offset. Defaults to zero.

CH0_Offset2_YNULL0.000000N/AChannels

VIEWPORT 2: Y component of eyepoint XYX position offset. Defaults to zero.

CH0_Offset2_ZNULL0.000000N/AChannels

VIEWPORT 2: Z component of eyepoint XYX position offset. Defaults to zero.

CH0_Offset_HorNULL0.000000N/AChannels

Heading offset applied to view direction. Defaults to zero.

CH0_Offset_RollNULL0.000000N/AChannels

Roll offset applied to view direction. Defaults to zero.

CH0_Offset_VertNULL0.000000N/AChannels

Pitch offset applied to view direction. Defaults to zero.

CH0_Offset_XNULL0.000000N/AChannels

X component of eyepoint XYX position offset. Defaults to zero.

CH0_Offset_YNULL0.000000N/AChannels

Y component of eyepoint XYX position offset. Defaults to zero.

CH0_Offse_ZNULL0.000000N/AChannels

Z component of eyepoint XYX position offset. Defaults to zero.

CH0_OTWNVG_DAY_RGB_POWERCHAR100OFF, ON, 1, 0, TRUE, FALSE, AUTOChannels

Sets the display control method to be used.

CH0_OTWNVG_NIGHT_RGB_POWERCHAR50OFF, ON, 1, 0, TRUE, FALSE, AUTOChannels

Sets the display control method to be used.

CH0_Pager_Group_IDINT0INT_MIN to INT_MAX, inclusiveChannels

Interpreted as stream index if NetPager = STREAMS.

CH0_Pager_Node_IDINT0INT_MIN to INT_MAX, inclusiveChannels

Index of this channel must be from 0 to PagerNetMaxClients.

Must be unique for each active client.

(Not deleted for parser backward compatibility with existing CFG files).

CH0_Pixel_DepthINT32INT_MIN to INT_MAX, inclusiveChannels


CH0_PixelShiftENUMOFFOFF, ON, FEDECChannels

Sets the PixelShift method to be used.

CH0_Sensor_IDINT-1INT_MIN to INT_MAX, inclusiveChannels

Index in Sensor ICD driving this channel. On 0 to CONFIG_MAX_SENSORS.

Only applies to channels of type SENSOR or SENSOR_PAGER.

CH0_SensorHost_ReturnBOOLONOFF, ON, 1, 0, TRUE, FALSEChannels


CH0_Stencil_DepthINT0INT_MIN to INT_MAXChannels


CH0_STEREO_MODEENUMOFFOFF, ON, NV_STEREO_VIEW_RENDERING, OVR_MULTIVIEWChannels

Stereo mode: Designates if / how stereo rendering is performed.

STEREO_OFF: No stereo rending is performed.

STEREO_ON: Stereo rending via NV_STEREO_VIEW_RENDERING.

CH0_SwapGroupINT0INT_MIN to INT_MAX, inclusiveChannels

Swap group / barrier to use for this channel, or zero for no swap group.

Used for Genlocked configurations.

CH0_Swap_IntervalINT1INT_MIN to INT_MAX, inclusiveChannels

Sets the number of VBlank periods between buffer swaps on the GPU (0 disables VSync).

CH0_Texture_Stream_IDINT-1INT_MIN to INT_MAX, inclusiveChannels

Index of TEXTURE stream feeding this channel when NetPager = STREAMS.

CH0_Time_OffsetFLOAT0-FLOAT_MAX to FLOAT_MAX, inclusiveChannels

Additional time offset (in msec) applied when extrapolating FrontEnd values forward to predict their values when the BackEnd is rendering them.

Normally should be left at 0.0 msec. However, when running 2-node 120Hz where each node is rendering at 60Hz, set one of the nodes in the pair to 8.333ms to cause it to extrapolate 1/2 of a 60Hz frame forward in time further than the other.

CH0_Tracker_Offset_HFLOAT0-FLOAT_MAX to FLOAT_MAX, inclusiveChannels


CH0_Tracker_Offset_XFLOAT0-FLOAT_MAX to FLOAT_MAX, inclusiveChannels


CH0_Tracker_Post_Offset_HFLOAT0-FLOAT_MAX to FLOAT_MAX, inclusiveChannels


CH0_Video_Blender_IDINT-1INT_MIN to INT_MAX, inclusiveChannels

Index (0 to (MAX_VIDEO_BLENDERS - 1)) of the video blender ICD structure this channel will listen to. Applies to channels of type VIDEO_BLENDER, as well as any non-digital channel.

CH0_ViewportNULL0 0 0 0N/AChannels

Override viewport rectangle: (Left, bottom, width, and height).

When VIEWPORT_LAYOUT = LAYOUT_OFF, the override viewport (default = 0, 0, WINSIZE_X, WINSIZE_Y).

For multiviewport: When LAYOUT_2_CUSTOM, provides VIEWPORT 1's override viewport rect, with VIEWPORT 2's provided by _VIEWPORT2.

Cannot be set for any of the implicit viewport rect modes (LAYOUT_1x2, LAYOUT_2x1, etc.)

CH0_Viewport2NULL0 0 0 0N/AChannels

VIEWPORT 2: Override viewport rectangle: (Left, bottom, width, and height).

For multiviewport, only used with VIEWPORT_LAYOUT = LAYOUT_2_CUSTOM.

Cannot be set for any of the implicit viewport rect modes (LAYOUT_1x2, LAYOUT_2x1, etc.)

CH0_Viewport_LayoutENUMLAYOUT_OFFLAYOUT_OFF, LAYOUT_2x1, LAYOUT_1x2, LAYOUT_2_CUSTOMChannels

Viewport_Layout: Enables rendering to multiple viewports simultaneously. The requested channel window bounds are split dynamically into viewports based on the active viewport layout mode.

LAYOUT_OFF: Single viewport (1x1).

LAYOUT_2x1: 2 viewports displayed side-by-side.

LAYOUT_1x2: 2 viewports displayed top-and-bottom.

LAYOUT_2_CUSTOM: 2 viewports displayed at CH#_VIEWPORT/VIEWPORT2.

See also: ViewportMode (chan) and ViewportRenderImpl (system).

CH0_Viewport_ModeENUMMVMODE_COPYMVMODE_OFF, MVMODE_COPY, MVMODE_CAMERA_EXTRAP, MVMODE_CAMERA_EXTRAP_PIXELSHIFT, MVMODE_SERIALChannels

Multiviewport Mode: When multiviewport is enabled (VIEWPORT_LAYOUT != LAYOUT_OFF), designates how the content of the viewports are determined.

MVMODE_COPY: Parallel render; all viewports show the same view (for testing).

MVMODE_CAMERA_EXTRAP: Parallel render; 2nd viewport rendered with 1st viewport VIEWING xform extrapolated forward 1/2 frameloop time.

MVMODE_CAMERA_EXTRAP_PIXELSHIFT: Parallel render; CAMERA_EXTRAP + 2nd viewport offset from 1st by (0.5, 0.5) pixels in screen space.

MVMODE_SERIAL: Serial render; Viewports rendered serially, alternating viewports, at 2x the VBlank rate, with SwapBuffers after each pair.

See also: ViewportLayout (chan) and ViewportRenderImpl (system).

CH0_Weapon_IDINT-1INT_MIN to INT_MAX, inclusiveChannels

Index in Weapon ICD driving this channel. On 0 to NUM_WEAPONS.

CH0_WinPosXINT0INT_MIN to INT_MAX, inclusiveChannels

Used to set the initial position of the application window (top, left corner of window). Note that for bordered windows this is the top-left corner of the window, not the client (drawable) area inside the window.

CH0_WinPosYINT0INT_MIN to INT_MAX, inclusiveChannels

Used to set the initial position of the application window (top, left corner of window). Note that for bordered windows this is the top-left corner of the window, not the client (drawable) area inside the window.

CH0_WinSize_XINT1280INT_MIN to INT_MAX, inclusiveChannelsX dimension in pixels of the client (drawable) area inside the window to open, or screen solution to set if Fullscreen = ON
CH0_WinSize_YINT1024INT_MIN to INT_MAX, inclusiveChannelsY dimension in pixels of the client (drawable) area inside the window to open, or screen solution to set if Fullscreen = ON
CH0_Win_BorderBOOLONON, OFF, 1, 0, TRUE, FALSEChannelsFor non-fullscreen windows, specifies whether a window border is displayed on the Nova scene window.
CH0_Win_Cover_TaskbarENUMCOVER_OFFCOVER_OFF, COVER_WHEN_ACTIVE, COVER_ALWAYSChannels

Allows the Nova scene window to be displayed on top of the taskbar.

COVER_WHEN_ACTIVE only covers it when the Nova scene window is the active window.

COVER_ALWAYS always covers the taskbar.

CH0_ZBuffer_DepthINT24INT_MIN to INT_MAX, inclusiveChannels
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