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NVG Stimulated

NVG Stimulated Cluster Definition

A sensor channel like the NVG stimulated channel will differ from a basic OTW channel in several ways. The IGMODE is set to SENSOR and the channel has a Weapon ID defined.

TEXT
##########################################
# NVG STIMULATED Channel
##########################################
CH##_NAME                        NVG-1
CH##_IGMODE                      SENSOR
CH##_WINSIZE_X                   1920
CH##_WINSIZE_Y                   1200

CH##_PIXEL_DEPTH                 32
CH##_ZBUFFER_DEPTH               32
CH##_STENCIL_DEPTH               0
CH##_MULTISAMPLE_MODE            8x

#FOV for Monitors (1.6 aspect ratio)
FOV_CH##_X_L                     30.0
FOV_CH##_X_R                     30.0
FOV_CH##_Y_T                     18.75
FOV_CH##_Y_B                     18.75

OFFSET_HOR_CH##                  0.0
OFFSET_VERT_CH##                 0.0
OFFSET_ROLL_CH##                 0.0

CH##_WEAPON_ID                   0
CH##_SENSORHOST_RETURN           ON

Since the NVG Stimulated channel is a sensor channel a Weapon ID is assigned to the channel. A weapon definition matching that ID is also required within the cluster.cfg file. For an NVG Stimulated Channel the following weapon definition is recommended.

CODE
##########################################
#Weapon 0 - NVG Stim
##########################################
Weapon0_Name                                "NVG Stim"
Weapon0_SensorIdList                        0
Weapon0_SensorHostDllList                   sensorHost30.dll
Weapon0_ConfigSensorHostInterfaceFileList   config_sensorhost_if_stim_OVERRIDE.cfg

NVG Stimulated Channel Override

Like all channels an override file is required to define additional properties of the channel. The following file snippet will define a basic NVG Stimulated channel

CODE
INCLUDE versions/n8.0/renderNVGStim.cfg 
INCLUDE versions/n8.0/nucleus.cfg

NVG Stimulated Master Channel

If several NVG Stimulated Channels are defined to represent a multichannel stimulated NVG scene then a master channel needs to be defined. This channel will differ from the rest of the files in two ways. First the CHx_SENSORHOST_RETURN token will be set to on.

CODE
CH##_SENSORHOST_RETURN           ON

Second, the render override will include the master version of the NVGStim versions file.

CODE
INCLUDE versions/n8.0/renderNVGStimMaster.cfg
INCLUDE versions/n8.0/nucleus.cfg
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